2025
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Developed by myself in collaboration with Stef Pinto
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Made in Godot
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Published for pc on Itch.io in October 2025
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Textures and prop models created by Stef Pinto.
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Everything else (code, music, level design) by me.
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I learned over the course of this game jam.
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I learned TrenchBroom (Quake level editor) for the level design.
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TrenchBroom sped up design iteration and simplified code.
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I developed new loading and scene transition systems.
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Fully developed in 5 days for the Jamsepticeye game jam

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Developed solely by Me
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Made in Godot
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Published for browser on Itch.io in January 2025
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I developed the game fully independently.
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I used this project to develop my skills.
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I learned to use the Godot game engine.
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I focused on game design.
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I fully developed this game in about 1 month.
2024
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Developed solely by Me
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Made in Unity
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Published on Itch.io in June 2024
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I developed the game fully independently.
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I used this project to develop my skills.
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I focused on level design and low-poly modelling.
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The idea for this game came to me in a dream.
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I worked on this project on and off for about a year.
2023
Dragon Ball Z: Kakarot
(Next-Gen Update)
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Developed by CyberConnect
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Made in Unreal Engine 4
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Released for PC and consoles in January 2023
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I worked on this game as a game programmer.
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I worked on general debugging.
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I ported the Card Warriors game mode to single-player.
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I ported code from the server to local.
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I added new features for the single-player mode.
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2022

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Developed by Stef Pinto
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Made in Unity
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Published on Itch.io in December 2022
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I produced the soundtrack for the game.
2021
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Developed by CyberConnect2
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Made in Unreal Engine 4
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Published for PC and consoles in October 2021
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I worked on this game as a game programmer.
- I worked on general debugging.
- I created and maintained tools to help with development.
- Python script for making builds
- Debug menu features
- I implemented minor features according to design specification.
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Developed by Stef Pinto
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Made in Unity
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Published on Itch.io in April 2021
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I worked on this game as a programmer.
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I primarily helped design and implement the player character.
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I produced the soundtrack for the game.


